Elemental HERO Marine Neos
WATER 8

Elemental HERO Marine Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2800

  • DEF:
  • 2300

  • View:
  • 4836




"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 52

Elemental HERO Marine Neos — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 49.6 · Deck: 52.5 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Utility

Why it scores here

The card's 2800 ATK earns nothing. Its score comes from a Contact-style Extra Deck route that needs Elemental HERO Neos and Neo-Spacian Marine Dolphin on the field, a route whose partners appear in most of the sampled decks, and from a once-per-turn random hand destruction effect that gives soft interaction on a single-copy slot. The evidence is thin on the board side: one recorded board, with no starter, material or payoff tags, so combo conversion and resilience stay mid-to-low and confidence is Medium.

Axis scores

Axis Score Evidence
Accessibility 62 The Fusion needs Neos and Marine Dolphin on the field, and top partners Marine Dolphin (86.8%), Instant Contact (79.5%) and Favorite Contact (80.1%) suggest the route is live in most sampled decks (observed, inferred).
Combo & Conversion 48 Only one recorded board (power index 51, starter count 1) with no role tags, so the card's conversion from a realistic start is unproven beyond a fair board (observed).
Resource Economy 40 No card advantage or GY refuel is in the text or the data; the random hand destruction is a one-for-zero at best, with netCardAdvantage 0 on the sole board (verified, observed).
Effect & Interaction 50 Once per turn, destroy 1 random card in the opponent's hand; no targeting or choice, so it is soft interaction that depends on the opponent holding cards (verified, inferred).
Material Utility 20 No evidence the card is used as material or what it converts to when its effect is negated; the body is an Extra Deck Fusion (gap, speculation only).
Resilience & Flexibility 35 The hand-destruction effect is only live while the Fusion stays on the field, and no redundancy or recursion is evidenced (verified, inferred).
Deck-Building Efficiency 70 Played as a single copy in 149 of 151 decks (avg 1.02), using one Extra Deck slot and cards those decks already run, so cost is low (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Utility. Intrinsic ≈ 49.6, Deck ≈ 52.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn random hand destruction on an Extra Deck body (verified)
  • Summon route shares partners that appear in most sampled decks (observed)
  • Single-copy slot cost across 151 decks (observed)

Weaknesses

  • Hand destruction is random, with no choice of target (verified)
  • Summon requires Neos and Neo-Spacian Marine Dolphin on the field (verified)
  • Only one recorded board, with no starter, material or payoff tags (observed)
  • Material value after the effect is negated is not evidenced (gap)

Counters / choke points

  • Removing or stopping the field materials before the Fusion is summoned (inferred)
  • Opponent hands kept empty, which make the hand-destruction effect dead (inferred)

Best use

Boss / End-board with hand disruption. Decks: Heroic (Elemental HERO Neos Contact lines), Neo-Spacian / Contact builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion summon by shuffling Elemental HERO Neos and Neo-Spacian Marine Dolphin from the field; Once per turn: destroy 1 random card in the opponent's hand; 151 recent decks, 149 of them running exactly 1 copy
  • Observed: Heroic archetype in 62.3% of decks; Spirit of Neos co-occurs in 88.7% of decks; One combo appearance with power index 51 and no role tags
  • Inferred: Contact-route access depends on partners such as Instant Contact and Favorite Contact; Hand destruction loses value against empty opposing hands; Field materials are a removal target that stops the summon
  • Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is from the deck sample only only one combo board, with no role tags no ruling or material-use evidence for the Fusion after negation











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