WATER
8Elemental HERO Marine Neos
Archetype:
Elemental HERO
ATK:
2800
DEF:
2300
View:
4836
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
Elemental HERO Marine Neos — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49.6 · Deck: 52.5 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Utility
Why it scores here
The card's 2800 ATK earns nothing. Its score comes from a Contact-style Extra Deck route that needs Elemental HERO Neos and Neo-Spacian Marine Dolphin on the field, a route whose partners appear in most of the sampled decks, and from a once-per-turn random hand destruction effect that gives soft interaction on a single-copy slot. The evidence is thin on the board side: one recorded board, with no starter, material or payoff tags, so combo conversion and resilience stay mid-to-low and confidence is Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | The Fusion needs Neos and Marine Dolphin on the field, and top partners Marine Dolphin (86.8%), Instant Contact (79.5%) and Favorite Contact (80.1%) suggest the route is live in most sampled decks (observed, inferred). |
| Combo & Conversion | 48 | Only one recorded board (power index 51, starter count 1) with no role tags, so the card's conversion from a realistic start is unproven beyond a fair board (observed). |
| Resource Economy | 40 | No card advantage or GY refuel is in the text or the data; the random hand destruction is a one-for-zero at best, with netCardAdvantage 0 on the sole board (verified, observed). |
| Effect & Interaction | 50 | Once per turn, destroy 1 random card in the opponent's hand; no targeting or choice, so it is soft interaction that depends on the opponent holding cards (verified, inferred). |
| Material Utility | 20 | No evidence the card is used as material or what it converts to when its effect is negated; the body is an Extra Deck Fusion (gap, speculation only). |
| Resilience & Flexibility | 35 | The hand-destruction effect is only live while the Fusion stays on the field, and no redundancy or recursion is evidenced (verified, inferred). |
| Deck-Building Efficiency | 70 | Played as a single copy in 149 of 151 decks (avg 1.02), using one Extra Deck slot and cards those decks already run, so cost is low (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Utility. Intrinsic ≈ 49.6, Deck ≈ 52.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn random hand destruction on an Extra Deck body (verified)
- Summon route shares partners that appear in most sampled decks (observed)
- Single-copy slot cost across 151 decks (observed)
Weaknesses
- Hand destruction is random, with no choice of target (verified)
- Summon requires Neos and Neo-Spacian Marine Dolphin on the field (verified)
- Only one recorded board, with no starter, material or payoff tags (observed)
- Material value after the effect is negated is not evidenced (gap)
Counters / choke points
- Removing or stopping the field materials before the Fusion is summoned (inferred)
- Opponent hands kept empty, which make the hand-destruction effect dead (inferred)
Best use
Boss / End-board with hand disruption. Decks: Heroic (Elemental HERO Neos Contact lines), Neo-Spacian / Contact builds. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion summon by shuffling Elemental HERO Neos and Neo-Spacian Marine Dolphin from the field; Once per turn: destroy 1 random card in the opponent's hand; 151 recent decks, 149 of them running exactly 1 copy
- Observed: Heroic archetype in 62.3% of decks; Spirit of Neos co-occurs in 88.7% of decks; One combo appearance with power index 51 and no role tags
- Inferred: Contact-route access depends on partners such as Instant Contact and Favorite Contact; Hand destruction loses value against empty opposing hands; Field materials are a removal target that stops the summon
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is from the deck sample only only one combo board, with no role tags no ruling or material-use evidence for the Fusion after negation






